Activation Option (Only Available When Adding a New Asset)
When adding a new asset, you can specify when the asset becomes active, that is,
when you start using the asset.
Usually, you'll just want to use the default "when needed" option.
The other options are for special situations,
such as when you're covering a newly entered need for the first time.
Here are your options:
- When needed.
You can use this option for most situations.
Do use this option when you're buying the asset
before it will be used. MakeLifeEasy will activate the asset
if and when the need it covers is uncovered by any other asset(s).
Note that this could occur immediately.
For example, if you're adding an asset for a new need or an existing uncovered need,
the asset will be activated immediately, on the date acquired.
- When acquired. Use this option when you started using the asset
on the day you acquired it.
- On a specific past date. If you choose this option,
you will be prompted to enter a date in the past when the asset was activated.
Use this option when you started using the asset after you acquired it.
- When entered (today). Use this option when you started using the asset
today (the day you're adding the asset in MakeLifeEasy).
See In Depth: The Life Cycle of an Asset for more information .
Lifetime ("Expires in")
An asset's lifetime is how long you expect it to last before it expires,
becomes obsolete, goes out of style, or otherwise comes to the end of its usefulness.
You can take an educated guess at this item's lifetime.
Then MakeLifeEasy will help you "home in" on the actual lifetime.
NOTE that you only need to provide an accurate lifetime when it will matter,
and you can enter any long lifetime when it doesn't matter. Here are some examples:
- Vitamins. You'll want to enter a accurate lifetime,
unless you're absolutely sure you'll consume them all before the expire.
This is the case with any perishable asset.
- Cars and other Durables. It's useful to enter an accurate lifetime if you want to
get useful cost per day information or if you want to be reminded when an item is nearing
a certain age. Otherwise, it's not very important.
You can just enter a very long lifetime, say 10 or 20 years.
This is often true for durables.
- Shampoo. It's extremely unlikely that shampoo will "expire" before
you use it all up, and who knows how long it lasts,
so you can enter a very long lifetime (say, 10 or 20 years).
Usage Rate
You can take an educated guess at this item's usage rate.
Then MakeLifeEasy will help you "home in" on the actual rate over time.
You may find it easier at first to enter an asset's usage rate using a
typical rebuy interval.
Usage Rate Units
Your usage rate units must be
compatible with your product units,
or MakeLifeEasy won't be able to age (deplete) your assets.
In most cases, they're the same, so it won't be an issue.
MakeLifeEasy will make sure that you enter compatible units, and
it will help you to do so.
For reference, you can check the table of units compatibility.
Don't try to memorize it, though.
Notice (Lead Time)
See lead times. Lead times are assigned for needs, but not for assets,
since assets have already been purchased.
Lead times assigned to folders will be inherited to folders and needs created beneath them.
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